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Ocean's Bounty

I started the sculpting part of this one of as a CGMA course under guidance of Hannah Kang (https://www.artstation.com/hannah_kang). Then my focus shifted to getting it more optimized for games.
All in all this was a huge learning experience. Sculpting a character this stylized proved to be a challenge. Rendering was another big hurdle to overcome. My usual style tends to gravitate towards moody and creepy pieces. Because of that I had to find other workflows of lighting and texturing to get as close as possible to the concept.

Concept by Max Ulichney: https://www.instagram.com/maxulichney/

Enjoy!

Concept by Max Ulichney

Concept by Max Ulichney

Turntable

Turntable Wireframe

Wireframe

Wireframe

Material Breakdown

Material Breakdown

Sculpting Process

Render/Texture Process